
Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision. It is the eighth installment in the Call of Duty video game series (including expansions), the first not to be set during World War II, and the first to be rated "M" for Mature by the ESRB. It was announced on April 25, 2007, and was released in November 2007.
Call of Duty 4: Modern Warfare introduces a variety of game play styles into the single player campaign completely new to the Call of Duty series. The game moves away from the standard three country-specific campaign style, and allows the plot to play through more like a film style plot with interlaced story lines from the perspective of the player as Paul Jackson, a member of the United States Marine Corps 1st Force Recon and Soap MacTavish, a member of the British 22 SAS Regiment. There is also a variety of cameo-style missions where you play as various other soldiers such as an AC-130 Spectre Gunship gunner, or as one part of a two-man sniper team behind enemy lines in a flashback-style mission.
Call of Duty 4: Modern Warfare focuses on the variation of modern warfare as an infantry soldier by allowing the player to control soldiers in a vast number of different scenarios, straying away from the constant "at eleven" action of previous Call of Duty titles and allowing for both heavy intensity fire fights and slower paced drama styled intensity. The series' move to modern warfare has also introduced a variety of new modern weapons and technology to be introduced to the Call of Duty franchise. Such showcased weapons and attachments include M203 grenade launchers, and the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, silenced MP5SD submachine guns, and the FGM-148 Javelin portable anti-tank guided missile among many others.
Call of Duty 4: Modern Warfare runs on a proprietary engine, and has features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth-of-field. "Bullet Penetration" is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as meager protection such as wooden fences, thin walls and such no longer provide sufficient protection. The bullet's speed and stopping power is decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a physics engine, which was not implemented in previous Call of Duty titles. Death Animations are a combination of pre-set animations and ragdoll physics. Some mistook the game's graphics to be DirectX 10 based, but it is stated that the graphics use DirectX 9.
Call of Duty 4 has received highly positive reviews. Official PlayStation Magazine in Australia gave the game a perfect 10 out of 10. Official Xbox Magazine in America also gave it a perfect 10/10, citing a "multiplayer quality, quantity, and depth that rivals Halo's" and a "campaign that never lets up," with the only flaw being that there are a few frustratingly tough areas on higher difficulties. Game Informer gave Call of Duty 4 a perfect 10/10 on the 360, PS3, and PC in both the bottom line and second opinion. IGN has given Call of Duty 4: Modern Warfare a score of 9.4 for all three of its platforms. Gametrailers.com has also given Call of Duty 4: Modern Warfare a 9.4. Call of Duty 4: Modern Warfare holds an official score of 9.0 on GameSpot, with the only major flaw being a short single player campaign. X-Play also gave the game 5 stars out of 5, commenting that "while it may not have revolutionized the genre, it comes damn close to perfecting it."
Currently, Call of Duty 4: Modern Warfare for both the Xbox 360 and PS3 holds an aggregate score of 96% on Gamerankings, while the PC version holds a score of 94%.
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